![]() Use Frame.io with Premiere Pro and After Effects.Collaboration in Premiere Pro and After Effects.Collaboration: Frame.io, and Team Projects.Creative Cloud Libraries in After Effects.Working with After Effects and other applications.Using the GoPro CineForm codec in After Effects.Rendering and exporting still images and still-image sequences.Automated rendering and network rendering.Export an After Effects project as an Adobe Premiere Pro project.Preview changes to 3D designs real time with the Mercury 3D engine.Construct VR environments in After Effects.Use expressions to edit and access text properties.Syntax differences between the JavaScript and Legacy ExtendScript expression engines.Compositing and transparency overview and resources.Setting, selecting, and deleting keyframes. ![]() Animating Sketch and Capture shapes using After Effects.Managing and animating shape paths and masks.Animation, Keyframes, Motion Tracking, and Keying.Cameras, lights, and points of interest.Remove objects from your videos with the Content-Aware Fill panel.Use Offset Paths shape effect to alter shapes.Shape attributes, paint operations, and path operations for shape layers.Paint tools: Brush, Clone Stamp, and Eraser.Overview of shape layers, paths, and vector graphics.Animate faster and easier using the Properties panel.Replace images and videos in Motion Graphics templates and Essential Properties.Work with Essential Properties to create Motion Graphics templates.Use expressions to create drop-down lists in Motion Graphics templates.Work with Motion Graphics templates in After Effects.Examples and resources for text animation.Formatting paragraphs and the Paragraph panel.Formatting characters and the Character panel.Detect edit points using Scene Edit Detection.Importing and interpreting footage items.Importing and interpreting video and audio.Importing from After Effects and Adobe Premiere Pro.View detailed performance information with the Composition Profiler.Precomposing, nesting, and pre-rendering.Extract and animate cameras and lights from 3D models (Beta).Import and add 3D models to your composition (Beta).$Remap = $SimplePairs.Length/2 + $ExtendedPairs.Length/4 + 1įor ($i = 0 $i -lt $SimplePairs. $Remap = New-Object -TypeName byte -ArgumentList $ByteCount $ByteCount = 2 * $SimplePairs.Length + $ExtendedPairs.Length + 16 Because it's editing the HKLM hive, you have to have Admin permissions and run the scfipt from an Admin PowerShell console. It allows (relatively) easy editing of the scancode arrays to add and delete remappings as desired. The ScanCodeMap values were created by this PowerShell script. reg files, logout/login or restart for changes to take effect It could probably still be turned on by software, but this should cover "normal" circumsstance. (No indicator light here, so can't test). If you turn off NumLock via InitialKeyboardIndicators, you can include mapping a Null scancode to the NumLock key: Windows Registry Editor Version 5.00 With this remap, the state of NumLock makes no difference, nor does CapsLock, but if you're holding down the Shift key, you will get the symbols associated with the top-row keys. reg file: Windows Registry Editor Version 5.00 I wanted similar behavior, and used HKLM\.\Keyboard Layout\ScanCodeMap to map the scancodes for the top-row number keys to the numeric keypad keys as the top-row keys are immune to the state of NumLock.
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